Software Engineer – C++ / Python / SOLIDWORKS API
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Position: Software Engineer – C++ / Python / SOLIDWORKS API
Location: New York, NY
Experience: Minimum 5+ Years
Engagement: Full-Time / Contract to Hire
For about 2 years I worked alongside Amazon Game Studios on multiplayer network code in Unreal Engine C++, and helped maintain builds for multiple modern consoles and mobile platforms.
Skills Required
- Strong proficiency in C++
- Solid experience with Python
- Hands-on experience with SOLIDWORKS API development
- Ability to work independently and collaboratively
- Excellent problem-solving and communication skills
- 5 years professional video game programuming experience.
- Strong understanding of 3D maths and its application to game development.
- Tools development.
- Experience writing networked multiplayer code on large scale projects.
- Knowledge of standard graphical tools and workflows- Shadergraph, VFX graph, PBR rendering.
- Multi-platform development experience Desktop, Consoles, Mobile, VR.
- Ul systems/management.
- Proficiency with common third party tools-DOTween, Odin Inspector, Audio Toolkit, etc
- Strong understanding of effective usage of C#/C++ for scalable, efficient gameplay systems.
- Experience programming Al systems for humanoids and vehicles.
- Hard surface modelling, and experierice with industry standard third party tools in Hopscutter and MESHMachine
- Experience with various Version Control Systems-Github, Perforce, Plastic, TortoiseSVN
- Proficiency at designing effective code architecture
- Excellent communication, ability to explain decisions clearly and concisely and absorb and incorporate new information quickly.
- Professional experience with both Unity and Unreal Engine
Job Type
- Job Type
- Full Time
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